HaZardModding is offering you a set of Documents and Downloads that you can use to work in conjunction with our Projects or the Games our Projects are based on.
Medal of Honor: Allied Assault
This guide will provide you with advice from a experienced scripter that has been working with Morpheus Script since 2005, and has created two complete Coop Mods using Morpheus Script in two different versions on two different games.
Chrissstrahl is sharing his expiriance focused on multiplayer scripting and also reflecting on common handling of statements and secific quirks.
Star Trek: Elite Force II
These are arguably the top 10 items that need to be discussed and looked into, to get the best out of the game, before playing it.
From installing the Patch, fixing performance issues, right up to how to use the console and install great Modiffications. This will help you to quickly get a overview of the game and all its goodies.
General easy and quick, measures to resolve misc issues with the game, windows, settings, Mods, Maps and other things.
From instructions on how to open the game console, limiting the Framerate to fix gravity issue, Installing a Maps and Mods to fixing performance issues with console commands. - This is the Document that you want to download if you are having issues with the game.
This installation guide was created by Wilverine, showing how to download and install STEF2 from gog.com step by step first.
Then how to download and install the HaZardModding Coop Mod for Star Trek: Elite Force II.
It also shows you how to select and start a Coop Mission from the in-game Menu.
First steps, how to setup, configure and use the Level Editor for Elite Force II. From creating your first geometry to ading interactives like triggers and doors.
A Video Tutorial series on Youtube on Mapping for Elite Force II.
Provides brief descriptions for file types used in Elite Force II.
Explaining how they are used in game, what they are doing and how to open and edit each file type.
This very short tutorial introduce the Bounding Box, which is used for collision and hit detection by Elite Force II.
This Document will provide short but important insight, focusing on the Player Bounding Box. How it changes based on the player state and how it relates to building a level and level sizes.
This Document contains detailed information of the mapping standards, best practices and requirements for levels made for Star Trek: Elite Force II. Helpful to you if you plan to release a map or if you just started mapping.
This does NOT tell you how to build maps, please look at "Modding Video Tutorial Series" to learn how to create maps.
You don't have the map source Files? No problem, edit the BSP!
This Tutorial will show you how to Hex-Edit a *.bsp file, which is a compiled level for ID-Tech3 based games like.
The downside of a bsp is that you cannot simply load it into a Level Editor or Texteditor and edit it from there, it's a little more tricky than that. This tutorial will help you get through it.
This Tutorial was made to help beginners with setting up the Level Editor for Elite Force II. It explains how to setup the ÜberRadinat so it becomes easier to use.
This however is not a mapping Turorial. See above at "Modding Video Tutorial Series" for a mapping Tutorial.
The Morpheus Scripting System allows you to specify a series of instructions. These instructions can be simple commands, that make something happening to an Object on the level or they can be more complex and create independent functions and programs inside the actual game. For example a newscript based game mode or even a login interface and much more.
List of more Tutorials:
Chrissstrahls Advice for MOHAA Scripters
10 things you should know, to get the best out of the game
Troubleshooting Guide for Star Trek: Elite Force II
HaZardModding Coop Mod Install guide
Modding Video Tutorial Series
Elite Force II file types descriptions
Bounding-Box Introduction
Mapping Standards
Modifying a BSP (compiled map)
ÜberRadiant Level Editor Basics Setup
Morpheus Level Scripting Tutorial